Literature of the twenty first century has adopted the new culture of interdisciplinary practices, borrowing from the other fields such as psychology, arts, philosophy, biology, etc. The present need is to move beyond the monological order of practice and entrench into the world of cross curriculum and multiple literacies. Reading and appropriate understanding of this genre requires basic skill of interpretations and imagination on the part of the readers as well. The welding of words and pictures in this medium creates a deeper impression upon the mind and other senses of the readers. Though, anything new often faces resistance and criticism, especially if it becomes a part of the popular culture similar was the reception in case of graphic novels. Likewise, with the advent of areas like film studies and science fiction, the traditional borders of literacy have met an immense expansion. It is an age where we whole heartedly accept contrasts over mainstream combinations. This is an age of new literature, where we have diverged from the traditional culture of literacy and entered into a space where no combination seems odd. The Graphic Novels 3.0 Graphic Novels 3.1 Criticism of the Neologism 4. In The Modern Sense 2.0 Sequential Art, the Term 2.1 Modern Comics, an Introduction 2.1.1 Manga 2.1.2 Franco-Belgian Comics 2.1.3 American Comics 3. The Inception 1.0 The Need To Tell Stories 1.1 In Early History 1.2 Medieval Make-believe 2. Following is the sequenced outline of this colloquium, yet the subsections can be read on their own, irrespective of the order coherence being subject to the familiarity of the readers with the media of sequential art. The paper also towards the end opines on the current surge of graphic novels in the popular yet not so mainstream readership, India being the context. It also briefly discusses my understanding of the art form and its parallel evolution over time, in dispersed locations on the face of Earth, sometimes citing a few examples to illustrate the point, and at other times quoting the exemplars of the field to suggest the influence they had on ideas and perceptions of the followers, here mostly being the comic book readers and artists. This colloquium paper is an attempt to reflect my thoughts on stories, and telling thereof using visual sequential art as the media.
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